![]() Even the sudden kicking of a door can rattle any player. Some noises are just plain rude, from shotguns to mortar fire. These spatial noises give you every piece of information about enemy position, whether above or below you, as well as telling you what kind of weapon is being used. ![]() It creates incredibly tense and fantastic situations for your ears to ever listen to. The sound design of Insurgency: Sandstorm goes above and beyond. Being cognizant of your surroundings, angles of fire, and placement lets you live a little bit longer. You can go down in as few as a single shot, and only as many as three or four. Lastly, fragility of yourself, your team, and the enemy is on equal footing. It’s touches like this that really carry the game. With a minimal HUD, you don’t always know how much ammo you have left, so if you hold down ‘R’, instead of reloading you’ll pat yourself down and check your ammo. Cover is defined as hard and soft cover, with different levels of bullet penetration based on the weapon firing into it. For the first time in a long time in a first-person shooter, smoke grenades serve a real purpose in masking movement and is a necessary item to carry. Teamwork in Insurgency: Sandstorm is a must in order to be strategic and tactical, and communication happens via radio chatter complete with distortions and effects. You can bring a laser sight to help compensate when hip-firing, but aiming down sights is usually the best. For starters, you’ll not find a GUI that tells you where the center of the screen is with a reticle. Insurgency: Sandstorm doubles down on the realism and accuracy in every aspect: movement, ballistics, and rules of engagement. Be a clutch player and spawn your whole team back with a single objective capture, and for the most part you’ll not know how close you were to the edge until you succeed or fail. To that end, teammates will spawn together in reinforcement waves or when completing objectives. In versus however, the kill feed is nonexistent, for a more immersive experience. In local play and coop, you see the kill feed against the AI. These attack and defend game modes offer up some really intense matches in what can be a really short amount of time. There’s two modes listed, but it’s the same mode and a variant for each side of the conflict.Īll modes of player are constant tug of war struggles, in which either side is pushing or repelling the other. Local play allows you to experience Insurgency: Sandstorm as a solo player with AI teammates and fight against AI opponents. Local play and online Coop share something in common, in that they are a bit bare bones. If you want a more intimate affair, cooperative for up to 8 players is possible. I found myself partial to Push, but playing with whatever was open was an exciting challenge. ![]() And in Skirmish, this is larger scale maps where vehicles spawn, that feels like a combination of Push and Firefight, but bigger. In Firefight, there’s restrictive loadouts and no firefights, and players must hold all positions or eliminate all opponents to win. With Push, is where you make progress through the map by capturing points, which adds time to the clock and respawn waves for your team. All three modes are great, each with their own unique traits that make them worth playing. Versus features three modes of play: Push, Firefight, and Skirmish. A ranked mode will become available at launch, but was not available pre-release. You have three options to choose from: Local Play, Cooperative, and Versus. This works in concert with the reworked online and offline modes, which centers around multiplayer style objectives. New to Insurgency: Sandstorm is the ability to call in air support, drive vehicles with or without mounted guns, and overall AI improvements. Insurgency: Sandstorm is intense, visceral, and the anti-first-person shooter - instead, a first-person combat simulator. Insurgency: Sandstorm is everything Insurgency was, and is better than its predecessor in every way. Now, four years later we see not a remake, but a whole new game now running on Unreal Engine 4. Insurgency rose to popularity due the game’s commitment to realism which appealed to the hardcore. In fact, Insurgency‘s origins go back to when it started as a Half-Life 2 mod before going standalone. Insurgency: Sandstorm is the sequel to 2014’s Insurgency, which ran on the Source engine that powers Counter Strike: Global Offensive.
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