As there is no save point after the fight they just had, this is a mercy allowing the player over a dozen tries, assuming they have enough health to spare. Unlike all previous Bottomless Pits which instantly killed the player, here they are teleported back to the starting platform with minor damage taken (which is even mitigated further by any armor they may have). Anti-Frustration Features: In one of the final levels in Act 5, the player is twice confronted with a series of fairly large pits they have to jump across onto narrow floating platforms that have been spaced almost at maximum jump distance, right after a medium-length combat section.Animate Inanimate Object: The player will eventually learn to be paranoid of Explosive Barrels.Two enemies, one melee and one ranged, hide underwater emerging only when the player moves in range.When the player gets close, they'll reveal their limbs and rush toward them to explode. Some explosive barrels are actually disguised enemies.All the Worlds Are a Stage: Before facing the final boss, the player must travel through a series of portals to places previously visited for a brief fight.A.K.A.-47: Weapons that are modeled after real-life firearms are either given generic names (Revolver, Shotgun) or made up ones (The Thompson submachine gun being rechristened as Rusty Vito, the Luger is the Noller, etc.).The next act also introduces Observers, who also use projectile attacks and upon taking lethal damage they attempt to bee-line towards you, crashing into anything.
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